The Karnagi Rider:
From Nausicaa of the Valley of the Wind |
The Karnagi Rider class requires a Dexterity of 14 or above and a Strength and Constitution of at least 9,and saves as a Fighter/equivalent class. Hit dice are a six-sided die. Lower-level Riders are not effective fighters from horseback, and suffer a -4 penalty to-hit when using ranged weapons while mounted and moving.
At first level, the Rider may select from the following gear, and all are issued with a Horseclaw, riding tack, a canteen, 3 days rations and a bedroll.
The options are as follows:
a. A single-shot cavalry carbine (1d10 dmg, 1/1 rate of fire, 15 rounds of ammunition) or b. A bundle of 8 javelins (1d6 dmg)
a. A nearly-unbreakable ceramic dirk (1d6 dmg) or b. A cavalry lance (1d12 damage while mounted, 1d10 when dismounted)
a. A ceramic scale mail shirt (AC 6) or b. 20 additional rounds of ammuniton or c. A steel longsword
Abilities:
At first level, Karnagi Riders have a 3-in-6 base chance to successfully forage for a days' food and water.
At third level, Riders are able to fight effectively from horseback and no longer suffer a to-hit penalty. Third level riders may also attempt Suicidal Maneuvers, in which Riders may choose to take 1d4 damage to themselves to add an additional +1 to to-hit rolls or saving throws made in combat. Additional damage/bonuses may be taken, up to a number equal to the character's level minus one- for example, a level 3 Rider may take up to 2d4 damage for +2 on a to-hit roll.
At fifth level, Riders are considered worthy of leadership, and will attract 1d4 0-level Riders per following level.
At ninth level, a Karnagi Rider is able to attain the title of Warlord, and may begin attaining followers and constructing a Citadel. Additional rules for Citadel construction will probably be in Warlords of Karnag-Tor.